![]() ![]() Unlike past XCOM games, your squadmembers cannot be customised in any meaningful way. When going on missions, you head into battle with the squad members of your choice. Whether you’re in the heat of battle or just promoting squad members, there’s a lot to keep track of.įirst thing’s first: let’s talk about combat. It’s really easy to get invested in Chimera Squad’s gameplay loop, and that’s partially because there’s so much to sink your teeth into at any point in the game. The soldiers in Chimera Squad regularly banter with each other, and while I appreciate the effort to make their relationships feel lived-in - it just comes off as hokey when it’s not cheesy.Įven if you’re not a fan of the XCOM franchise or turn-based tactical RPGs in general, you’d be surprised how fun this game is. The story was pretty disappointing as well, due to a lack of good pacing. The story now either unfolds in generic text bubbles and glorified slideshows in place of animated cutscenes. Cutscenes are no longer fully animated, like in previous games. Still, I can’t say that I actually enjoyed Chimera Squad much, story-wise. It makes sense however, considering that you’re now playing as peacekeepers and not trying to revolt against a planet-wide invasion anymore. The game as a whole takes on a much lighter tone than I expected. ![]() You’d think that all the interspecies friction in City 31 would extend to Chimera Squad, but the group is actually pretty tightly-knit from the get-go. Chimera Squad itself is made up of humans and aliens alike, which makes gameplay a pretty big departure from previous XCOM games. As a result, the Chimera Squad is put together, a group of elite peacekeepers who serve the city and fight back against its unknown assailants. Some of the planet’s inhabitants are still opposed to human-alien relations, and others simply want to spark some anarchy. City 31 is designed to be a model city for the planet, with humans and aliens living together peacefully - or as peacefully as they can these days. The story takes place five years after XCOM 2’s expansion War of the Chosen, in a place called City 31. ![]() It is every bit the tactical game fans are probably hoping for, but it’s much lighter in tone and puts more of an emphasis on its core ensemble of playable characters.Ĭhimera Squad’s story is pretty easy to follow, despite it being the fourth game in XCOM’s series of reboots. On the other hand, Chimera Squad bravely tries to do a bunch of new things, and most of these experiments actually work out. Youngblood wound up the silly dial to a 10, and introduced RPG mechanics to the Wolfenstein series for the first time, though both of these things worked against it in the long run. Much like 2019’s Wolfenstein Youngblood, it acts as a direct sequel in the franchise while also experimenting with an all-new tone and different mechanics. I was a little worried for the game before getting my hands on it - but now that I’ve played it, I can see why all these choices were made.Ĭhimera Squad is a standalone XCOM game. It's also very different from previous XCOM games, shaking up the franchise's formula in a couple interesting ways. I seems like the muton was actually where he first ran (by the tree), but then ran off the map, but was actually still there, only he couldn’t see him, so when it’s turn came up it walked over and killed the guy at the van.XCOM: Chimera Squad had a strange reveal, announced a little under two weeks before its release date and going on sale at an immediately discounted price. I want to get this and play ironman and then I remember all the shit that would happen in the original when I tried that and it dampens my mood for it quite a bit because I think every Ironman attempt I made ended up dead because of some wonky glitch. There were other glitches as well as I recall, though that one was by far the most silly. He got no reaction/overwatch shots, his guy was just dead. It was right next to one of his best dudes, who it proceeded to instantly kill in melee after it magically teleported in from a mile away. But wait, the muton wasn’t at the edge of the map. He couldn’t kill it because it was so far away. He was in a fight, intiated from concealement, killed 2 snake dudes, muton was nearly dead, muton activated and ran… a mile. I was watching CohhCarnage stream it, he’s playing “Honest Man” in that he only reloads for bugs. Even if you lose some good people now and then, recruit is still very easy over-all. Playing it on Recruit is exactly the thing to do if you just can’t stand the idea of permanently losing a single player game. I don’t normally advocate for how other people should enjoy their games, but I feel pretty strongly that if you aren’t playing this in Ironman you are missing at least half the experience. ![]()
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